4.7.9. Complete source code
using System;
using System.Collections.Generic;
using System.Threading;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Net;
using Microsoft.Xna.Framework.Storage;
using BetaCell.Debug;
using BetaCell.Util.GlobalInfo.Content;
using BetaCell.Environment.Camera;
using BetaCell.Util.GlobalInfo;
using BetaCell.Environment.Terrain;
using BetaCell.Environment.Mesh;
using BetaCell.Util.Procedural;
using BetaCell.Common.Vertex;
using BetaCell.Environment.Mesh.Util;
using BetaCell.Environment;
using BetaCell.Environment.Mesh.Visitors;
using BetaCell.Environment.Light;
using BetaCell.Util.RenderStates;
using BetaCell.Environment.Texture.Feeder;
using BetaCell.Environment.Light.NormalMap;
using BetaCell.Effects;
namespace Starter
{
public class Game1 : Microsoft.Xna.Framework.Game
{
//Game attributes
GraphicsDeviceManager
graphics;
GraphicsDevice device;
ContentManager content;
BCFirstPersonHumanCamera
camera;
//end game attributes
BCSuroundingBox surrounding;
TextureCube environment;
BCNormMapScroll normalMap;
BCMesh waterPlane;
public Game1()
{
graphics = new GraphicsDeviceManager(this);
graphics.PreferredDepthStencilFormat = DepthFormat.Depth24Stencil8;
content = new ContentManager(Services);
#if(XBOX360)
graphics.PreferredBackBufferWidth = 1280;
graphics.PreferredBackBufferHeight = 768;
#else
graphics.PreferredBackBufferWidth = 852;
graphics.PreferredBackBufferHeight = 480;
#endif
}
protected override void
Initialize()
{
device = graphics.GraphicsDevice;
BCLogger.instance.init(device, content);
BCInitializationManager.initialize(content);
OnActivated(null, null);
BCGlobalInfo.instance.VS_VERSION = "vs_3_0";
BCGlobalInfo.instance.PS_VERSION = "ps_3_0";
environment =
content.Load<TextureCube>("Content/gameAssets/grassenvmap1024");
waterPlane = ProceduralModelers.PLANE_MODELER.createPlane(
10, 10, 10, 10, new Vector3(0, 0, 0),
new BCVertexPosNorTexContainer(), 1);
BCTangentSpaceProcessor.calculateTangentSpace(waterPlane);
BCMeshGraphicUtil.init(waterPlane, device);
BCColorSet colorSet = new BCColorSet(new Color(0, 0, 0, 192));
BCDynamicEffectVisitor colorSetter =
new BCDynamicEffectVisitor(colorSet.getFunction("Shader.ColorSet"),
colorSet, 0);
waterPlane.visit(colorSetter);
//-----
//Normal Map
//-----
normalMap = new BCNormMapScroll(
content.Load<Texture2D>("Content/gameAssets/wave0"),
new BCSampler("LINEAR", "LINEAR", "LINEAR", "4", "WRAP", "WRAP",
"0xffffff"),
new Vector2(2.5f, 2.5f),
content.Load<Texture2D>("Content/gameAssets/wave1"),
new BCSampler("LINEAR", "LINEAR", "LINEAR", "4", "WRAP", "WRAP",
"0xffffff"),
new Vector2(2.5f, 2.5f)
);
normalMap.scroll0Velocity = new Vector2(0.05f, 0.01f);
normalMap.scroll1Velocity = new Vector2(0.04f, 0.02f);
normalMap.inverseNormalAttenuation = 10;
BCDynamicEffectVisitor normalMapSetter = new BCDynamicEffectVisitor(
normalMap.getFunction("Actuator.NormalMapScroll"), normalMap, 0
);
waterPlane.visit(normalMapSetter);
//-----
//Light Effect
//-----
BCBasicLight light = new BCBasicLight();
light.range = 3000;
light.transform = Matrix.CreateTranslation(-1f, -1f, 0);
light.cubAtten = 0;
light.constAtten = 0.2f;
light.linAtten = 0.05f;
light.spotRange = 0.3f;
light.useShadows = false;
BCDynamicEffectVisitor lightSetter = new BCDynamicEffectVisitor(
light.getFunction("Shader.Light.Classic.PixelDirectionLight"), light, 1
);
waterPlane.visit(lightSetter);
//-----
//Environmental map
//-----
BCEnvMapFeeder envMapFeeder = new BCEnvMapFeeder(
environment,
new BCSampler("LINEAR", "LINEAR", "LINEAR", "4", "WRAP", "WRAP",
"0xffffff")
);
envMapFeeder.chaosFactor = 0.1f;
envMapFeeder.mirrorFactor = 0.5f;
BCDynamicEffectVisitor envSetter = new BCDynamicEffectVisitor(
envMapFeeder.getFunction("Shader.Texture.EnvMap.Basic"),
envMapFeeder,
BCDynamicEffect.MAX_FUNCTIONS
);
waterPlane.visit(envSetter);
base.Initialize();
}
protected override void
OnActivated(object sender, EventArgs args)
{
buildViewMatrix();
base.OnActivated(sender, args);
}
void buildViewMatrix()
{
Vector3 pos = new Vector3(30, 10, 30);
Vector3 look = new Vector3(-3, -1, -3);
look.Normalize();
camera = new BCFirstPersonHumanCamera(look, pos,
MathHelper.PiOver4,
(float)this.Window.ClientBounds.Width /
(float)this.Window.ClientBounds.Height,
1f, 200);
surrounding = new BCSuroundingBox(device, camera, environment);
BCGlobalInfo.instance.setMatrix(
BCGlobalInfo.VIEW_INDEX,
camera.getViewMatrix(-1)
);
BCGlobalInfo.instance.setMatrix(
BCGlobalInfo.PROJECTION_INDEX,
camera.getProjectionMatrix(-1)
);
}
protected override void
Update(GameTime gameTime)
{
normalMap.update(gameTime);
moveCamera(gameTime);
}
private void
moveCamera(GameTime gameTime)
{
float df = 0;
float ds = 0;
float dy = 0;
float pitch = 0;
float angleY = 0;
float speed = 5f;
#if (XBOX360)
GamePadState gamepad = GamePad.GetState(PlayerIndex.One);
df =
gamepad.ThumbSticks.Left.Y;
ds =
gamepad.ThumbSticks.Left.X;
pitch = -gamepad.ThumbSticks.Right.Y * 0.05f;
angleY = gamepad.ThumbSticks.Right.X * 0.05f;
if
(gamepad.IsButtonDown(Buttons.RightShoulder))
{
dy += 0.25f;
}
if
(gamepad.IsButtonDown(Buttons.LeftShoulder))
{
dy -= 0.25f;
}
speed = new Vector3(df, ds, dy).Length() * 10;
#else
KeyboardState keys = Keyboard.GetState();
MouseState mouse = Mouse.GetState();
if
(keys.IsKeyDown(Keys.W))
{
df += 1;
}
if
(keys.IsKeyDown(Keys.S))
{
df -= 1;
}
if
(keys.IsKeyDown(Keys.D))
{
ds += 1;
}
if
(keys.IsKeyDown(Keys.A))
{
ds -= 1;
}
if
(keys.IsKeyDown(Keys.Q))
{
dy += 1;
}
if
(keys.IsKeyDown(Keys.E))
{
dy -= 1;
}
speed = 5f;
if
(keys.IsKeyDown(Keys.LeftControl))
{
speed = 10f;
}
angleY = ((float)this.Window.ClientBounds.Width / 2.0f -
(float)mouse.X) * -0.05f;
pitch = ((float)this.Window.ClientBounds.Height / 2.0f -
(float)mouse.Y) * -0.05f;
Mouse.SetPosition(this.Window.ClientBounds.Width / 2,
this.Window.ClientBounds.Height / 2);
#endif
camera.update(df, dy, ds, pitch, angleY, speed,
(float)gameTime.ElapsedGameTime.TotalSeconds);
BCGlobalInfo.instance.setMatrix(BCGlobalInfo.VIEW_INDEX,
camera.getViewMatrix(-1));
}
protected override void
Draw(GameTime gameTime)
{
surrounding.draw(gameTime, 0);
BCTransparencyRenderStrategy makeTransparent = new
BCTransparencyRenderStrategy(false);
makeTransparent.push(device);
waterPlane.Draw(gameTime);
makeTransparent.pop(device);
BCLogger.instance.printFPS(gameTime);
BCLogger.instance.flush();
base.Draw(gameTime);
}
}
}